Trying to understand a 3x3 grid
I took an hour or so at the weekend to try and get back into Kakuros. I’ve definitely found them the most difficult puzzle to figure out and to be honest I’m still a ways off. The thing that’s eluded me the most is a 3x3 grid. Trying to fix the clues in a way that they cascade into each other has been pretty difficult. And I’ve failed more than a few times. But I drew out a whole page of 3x3 grids determined to give it a go and iterate my way to figuring it out!
What this created was something that I don’t think is too difficult but neither is it particularly interesting. That is until I looked at the puzzle again and forgot that the 20 clue can have 4 different possibilities and when you raise the clue value of the bottom left from a 6 to an 8 you lose that forcing 3 that’s a factor on the top right.
Interestingly enough, I found out a few days later that the reason I feel like I’ve been failing at this ‘simple’ task of making a 3x3 Kakuro grid is that it’s actually one of the hardest things you could start off with making. I’d played through one Kakuro app on the Switch and some of the puzzles they presented were these square grids that relied a lot on bifurcation that was difficult for a beginner Kakuro solver to understand and keep in their head.
I believe that’s because the puzzles were algorithmically designed so there wasn’t a designer behind the puzzles, scaling the progression and difficulty in an accessible way. Downloading another Kakuro app recently showed me that a lot of actual Kakuro puzzles rely not on these difficult 3x3 or 4x4 bifurcation solves, but on grids which have a variety of cell sizes but invariably have different 2 cell clue starting points.
This is a much better way for me to get started with these types of puzzles so what I’ll do is copy the grid structure of one of the introductory kakuros and make my own clues and answers. It’ll be a long process (and probably an even longer blog) but I think my process will improve because of it.