Fake doors beyond instant failures
On the face of it I had a simple goal with this puzzle. I wanted to make a labyrinth puzzle where the fake door was explicitly designed so that it wouldn’t immediately give itself away to someone who was experienced with labyrinth puzzles. So essentially making a path and walls at the same time as figuring out what would be the best way to block a fake door. Somewhat difficult to keep all three in mind at the same time but I managed to achieve the end result…albeit by accident! (a little frustrating since what i’m trying to do is build a toolset so it’s not as useful, but I can at least analyse and talk it through.
So the labyrinth at the start of this post is what I came up with. I wanted to use it to figure out a toolset over time but I kind of got a really good fake door that doesn’t immediately fail so it’s useful to analyse that. So the fake door in the puzzle is the one on the left hand wall. There are two key areas in this labyrinth and their walls which ultimately make traversing through this door impossible.
This line shows the kind of space that’s needed to traverse the ‘S wall’ and still keep the entrance/exit open. However, there is another area and its walls which constrain the space around the fake door where it’s not immediately shut down but it might take players a while to figure out that it doesn’t work.
What we finally get is a group of four cells which lie at the cross section of these two areas and serve to indicate the impossibility of this door as shown below. There’s just not enough space after the player moves in from the fake door to traverse the ‘S wall’ after they take the cell in the top left part of this area.
A rather long explanation with lots of pictures but there’s something really fundamental to understand here that lies at the heart of designing labyrinth puzzles. Because fake doors can really aid in confusing and lengthening the player’s time in the labyrinth, these questions are crucial to getting better at this form of puzzle. I’m looking forward to figuring this out more and maybe using more diagrams in the design process to segment out areas of the grid and understand what’s going on more.