New Lens to Look at Puzzles

Labyrinth 7-2.jpeg

I took a little bit of time to focus on work but I’m back posting because I do enjoy getting back to puzzle design and thinking about it.

What I found since the last time is how you might few the space remaining in the labyrinth puzzle as you start to draw out that initial route. The images below shows the demarcation of the rest of the space into separate rooms whilst the route is being drawn

Labyrinth 7-4.jpeg
Labyrinth 7-3.jpeg

Showing how the rest of the labyrinth is constrained through your early path designs helps showcase what you are left to work with. I think building from earlier posts, this is important to foreground so that the path design is iterated upon. Instead of trying to get the puzzle designed in one draft grid, I think going forward I’ll make sure I use the whole grid and work across 6 grids to continually iterate on the path and walls simultaneously!

The interesting thing about this lens though is how you can use it to showcase what you have left in terms of how the space can be broken into separate rooms and an understanding of the limitations of those smaller room sizes. What I’ve tried to do here is acknowledge the room limitations but try to subvert the limitations that the lens suggests.

It’s very much a lens to aid how the designer looks at the labyrinth as they are creating it to make a more complex path, but I wonder how it manifests in making a better puzzle. Will have to try it out more to find out!

Labyrinth 7-1.jpeg
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Adding Another Playtest Tool

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Practicing With The Same Structure