Surviving the Abyss
Game designer on the most recent entry in the popular city builder series
Survival horror city builder
Published by Paradox Arc - a wing of Paradox Interactive
Released into early access on Steam in January 2023
Maintained mostly positive reviews around 73%
Made in Unity game engine
Game designer on the project starting in the pre-production phase of development
Conceptualising core features for the game from population growth to resource generation and consumption. Responsible for looking after the core design pillars of the game
Mentored a junior game designer who came on to the project as a designer later in development
Organised playtest sessions, UX meetings, design reviews and sprint planning for the design team